Sunday, January 26, 2020

Process of Socialization in Schools

Process of Socialization in Schools Socialisation is a complicated, lifelong process responsible for helping to shape an individuals identity (Germov Poole, 2007) and the way in which they blend into their society. A persons beliefs, their thoughts and behaviours are affected by this process, both now and later in their life. By learning the beliefs, attitudes and values of the society into which they were born (Pujari, 2015) every individual ascertains how to feel, to think and to behave in ways that are socially acceptable (Bessant Watts, 2007). The socialisation process of an individual is affected by their environment; by their natural biology and their culture or the nurturing they receive as they are developing (McCleod, 2007). The process of socialisation begins almost as soon as a baby is born and three factors which greatly influence this process are their family, their school experiences and their gender. An individuals family is responsible for their socialisation, however this process has been affected due to the different ways in which a family unit may be formed in todays society (Germov Poole, 2007). Families are generally responsible for beginning an individuals socialisation process and these effects are long lasting (Berryman, Power, Hollitt, 2002). This early socialisation is greatly influenced by nature and nurture factors (McCleod, 2007). The key to positive socialisation, according to Parsons (Germov Poole, 2004), is a supportive, constant family in which women and men have totally separate roles although they complement each other within the family unit. The role of women, the changing roles and jobs of family members and single parent families all impact on an individuals socialisation process (Germov Poole, 2004). The school is a major factor in the process if an individuals socialisation. During their time at school children are taught a curriculum however they are also influenced by their teachers and their peers. Bandurra, a socio-behaviourist theorist (Nolan Raban, 2015), believes the manner in which teachers demonstrate and model behaviour indicates how they wish the students in their class to behave. A childs interactions with their peers also influences their behaviour as they learn how to please others, restrict unfavourable behaviour and be socially acceptable (Long-Crowell, 2003 2016). Impact of school on an individuals socialisation and the formation of social values, especially conformity (Soldana, 2023). The impact of the informal or hidden curriculum (Germov Poole, 2004) on the socialisation process. The influence of an individuals peer group on their socialisation and the use of multi digital media such as computers and mobile phones (Germov Poole, 2004). Gender roles and stereotypes influence a societys view on the acceptable characteristics and behaviours for males and females. Children learn these roles and stereotypes (Robinson Diaz, 2006) from an early age as they are influenced by their family, with parents and other family members conveying their own beliefs about how boys and girls should appear and behave (Berryman, Power, Hollitt, 2002). These differences in acceptable female and male behaviour are influenced by both biology (nature) and a childs culture (nurture) (McCleod, 2007). Definition of gender and the beliefs of a family in reinforcing gender roles and stereotypes. How society constructs gender (Robinson Diaz, 2006) and the nurture influence on the process of socialisation (Germov Poole, 2004). Men and womens roles and work (Bessant Watts, 2007) and their impact on an individuals socialisation. Socialisation is a complicated, lifelong process responsible for helping to shape an individuals identity, beliefs and behaviours and how they successfully blend into society. Family, school experiences and gender are three factors which greatly influence this process. An individuals family is responsible for their socialisation however this process is affected by the structure of individual families. An individuals socialisation is influenced by the behaviour of teachers and their interaction with their peers. Societys view on the acceptable characteristics and behaviours for males and females also affects an individuals socialisation process.

Saturday, January 18, 2020

Discount Stores Limited

Accounting measures and treatments have been used to properly determine the profitability and financial position of a business entity. In the case of Discount Stores Limited, they have suffered significant losses especially in the first few years of operations. After hiring Harry Highpaid as the chief executive officer, though still suffering from a small loss, Discount has made significant improvements in its business operations.Now for the owners Ruth and Irving Bogan, employing various methods to account for advertising costs, inventory and company receivables, which have been used by Highpaid, is still subject to either approval or modification. These three aspects and how it contributes to the net profit or net loss of Discount would be the primary accounts and methods under inquiry. Case Study: Discount Stores Limited Discount Stores Limited is a chain of retail stores located in Ontario, Canada selling clothing and household items.The owners Ruth and Ivan Bogan use the income they get from Discount to provide for their personal living. However, the Bogans are worried because of they may possibly lose their primary source of income due to the business’ unprofitable years. It is nothing but normal for a new business establishment to suffer losses during its first few years of operation. However, these annual losses must, of course, be regained by increasing income for the years thereafter. For the owners, hiring an excellent manager, Harry Highpaid, became a venue for Discount to recover from the significant losses that they have incurred.Improvements have been flowing to Discount, and the owners are confident of the potential success of their business. Having been presented with the current year financial statements, the owners are concerned of some accounting treatments that Highpaid had employed in terms of advertising costs, slow-moving inventory and credit to customers. With regards to advertising costs, Highpaid has utilized extensive advertis ing campaigns to make their products known to the public, to attract new customers and to gain a bigger market share.This marketing strategy, according to Highpaid, has been a success and significantly contributed to increase in interested customers and eventually, increase in their gross profit. Highpaid had capitalized Discount’s advertising cost, believing that these will benefit the store for more than a year, and amortizing them over a period of five years. This is contradictory to Discount’s previous treatment of advertising costs, which is to expense them as incurred. Advertising costs are generally expensed in the period it is incurred.Proponents of this concept argue that future benefits that may be derived from advertising expenditures are uncertain (cited in Flesher, 1991). However, others believe these advertising costs must be capitalized for future economic benefits from these are identifiable and measurable. Plus, capitalization of this kind of cost coul d maximize long-term profits, not just short-term. Discount’s capitalization of 50% of its advertising costs would indeed contribute to bigger profits since the expenses it would incur will be lesser.Also, this gives rise to an intangible asset. Proof that capitalization of this cost would benefit future periods is that customers’ advertising impressions may build up overtime and it would be instrumental in introducing Discount’s product to customers who may possibly develop brand loyalty. Expensing the other half of it would be the proper treatment for those advertising costs, which do not necessarily benefit future periods, or benefit the current period alone. Moreover, this would serve as an immediate tax shelter, decreasing the potential taxable income.Determination which of these costs must be capitalized and which must be expensed actually depends on several factors such as the industry Discount is in and the extensiveness of advertising that they are empl oying. Advice is to maintain capitalizing the identifiable and measurable costs which would benefit future periods and expense those which would not, having already proven its considerable contribution to Discount’s increase in income. Every shop selling furniture or household items runs into the problem of having slow-moving inventory.This unsalable merchandise may be the bane of businesses no matter what the products are. Therefore, it is no longer extraordinary for Discount to have a low turnover of its inventory. Discount used to write off slack inventory, which has been on hand for six months or more, at the end of each fiscal year. These products with sporadic sales were discontinued and liquidated. But Highpaid has employed a slightly different term of writing off these inventories. He now writes off only inventories, which he thinks could no longer be sold. What discount must first do is to set up a system of managing its inventories.It must be able to know and identi fy which items are moving, and which are dragging sales down so that it can make better buying decisions, diminish slack inventories, and eventually increase profit margins. It must consistently track these inventories, which are selling more and which are not. Purchase bigger quantities of those products highly demanded by the customers. This is to avoid or lessen slow-moving inventory at the end of the operating period. Highpaid’s new inventory write-off strategy is better than Discount’s previous treatment of completely liquidating all sporadic products.This is due to the fact that Discount must â€Å"maintain a stock of some slow-moving products, and even products that have never been sold, in order to maintain a high level of customer service and enhance their corporate profitability† (Screibfeder, p. 1). Concentrate on ensuring you have the optimal quantities of those items that have the most dollars flowing through the shop. Offering credit to customers i s a very helpful and widely used business tool. Making sales on credit generally allows the store to increase its sales.The downside is that it brings with it the risk of late payments, or worse, uncollectible payments or the so-called bad debts. To appropriately comply with the accepted accounting principles, Discount must record the portion of its receivables that can no longer be collected. These bad debts must be recorded in the period it is incurred. Since there is an inherent risk that clients might default or incur delay on payment, Discount’s receivables must then be recorded at its net realizable value, or its gross accounts receivable less the allowance for doubtful accounts or the portion of the credit estimated to be doubtful of collection.The actual amount of Discount’s uncollectible receivable is written off as an expense from Allowance from Doubtful Accounts to the income statement account known as the Bad Debts Expense. This way, Discount would be able to fully account for the customers’ collectible credit and correctly diminish its income with the portion of the receivable, which will be uncollectible.To protect Discount’s cash flow, it is essential to credit check new customers before giving credit and continue monitor their payment practices throughout the business relationship. It may also be advantageous to provide for cash discounts to credit customers to encourage faster payment of debt. Proper and close monitoring of Discount Stores Limited’s accounting policies would greatly contribute to the profitability and to the stability of its financial condition.

Friday, January 10, 2020

Revolution in Communication

As a technology, it is called multimedia. As a revolution, it is the sum of many revolutions wrapped into one: A revolution in communication that combines the audio visual power of television, the publishing power of the printing press, and the interactive power of the computer. Multimedia is the convergence of these different professions, once thought independent of one another, coming together to form a new technological approach to the way information and ideas are shared. What will society look like under the evolving institutions of interactive multimedia technologies? Well, if the 1980†³s were a time for media tycoons, the 1990†³s will be for the self-styled visionaries. These gurus see a dawning digital age in which the humble television will mutate into a two-way medium for a vast amount of information and entertainment. We can expect to see: movies-on-demand, video games, databases, educational programming, home shopping, telephone services, telebanking, teleconferencing, even the complex simulations of virtual reality. This souped-up television will itself be a powerful computer. This, many believe, will be the world†s biggest media group, letting consumers tune into anything, anywhere, anytime. The most extraordinary thing about the multimedia boom, is that so many moguls are spending such vast sums to develop digital technologies, for the delivering of programs and services which are still largely hypothetical. So what is behind such grand prophecies? Primarily, two technological advances known as digitization (including digital compression), and fibre optics. Both are indispensable to the high-speed networks that will deliver dynamic new services to homes and offices. Digitization means translating information, either video, audio, or text, into ones and zeros, which make it easier to send, store, and manipulate. Compression squeezes this information so that more of it can be sent using a given amount of transmission capacity or bandwidth. Fibre-optic cables are producing a vast increase in the amount of bandwidth available. Made of glass so pure that a sheet of it 70 miles thick would be as clear as a window-pane, and the solitary strand of optical fibre the width of a human hair can carry 1,000 times as much information as all radio frequencies put together. This expansion of bandwidth is what is making two-way communication, or interactivity, possible. Neither digitization nor fibre optics is new. But it was only this year that America†s two biggest cable-TV owners, TCI and Time Warner , said they would spend $2 billion and $5 billion respectively to deploy both technologies in their systems, which together serve a third of America†s 60m cable homes. Soon, some TCI subscriptions will be wired to receive 500 channels rather than the customary 50; Time Warner will launch a trail full-service network in Florida with a range of interactive services. These two announcements signaled the start of a mad multimedia scramble in America, home market to many of the world†s biggest media, publishing, telecoms and computer companies, almost all of which have entered the fray. The reasons are simple: greed and fear: greed for new sources of revenue; fear that profits from current businesses may fall as a result of reregulation or cut-throat competition. Multimedia has already had a profound affect on how these businesses interact with one another. Mergers such as Time Warner, Turner Broadcasting, and Paramount have set the stage. These companies continue the race to be the first to lay solid infrastructure, and set new industry standards. Following in the shadows will be mergers between: software, film, television, publishing, and telephone industries, each trying to gain market share in the emerging market. So far, most firms have rejected the hostile takeovers that marked the media business in the 1980s. Instead, they have favored an array of alliances and joint ventures akin to Japan†s loose-knit Keiretsu business groupings. TCI†s boss, John Malone, evokes â€Å"octopuses with their hands in each other†s pockets-where one starts and the other stops will be hard to decide.† These alliances represent a model of corporate structure which many see as mere marriages of convenience, in which none wants to miss out on any futuristic markets. One may wonder how this race for market share and the merging of these corporations will affect them personally. Well, at this point and time, it is hard to say. However, there is some thought in the direction we are headed. The home market, which was stated earlier, has its origins based around early pioneers such as Atari, Nintindo, and Sega. These companies started with simple games, but as technology increased, it began to open up new doors. The games themselves are becoming more sophisticated and intelligent and are now offering some of the first genres capable of attracting and holding an adult audience. Just around the corner looms the promise of interactive television, which threatens to turn the standard American couch potato into the newly rejuvenated couch commando. Through interactive television, which will actually be a combination of the telephone, computer, and television, you will have access to shopping, movies, and other types of information on demand. As this technology increases, it will give way to a form that is known as virtual reality. Imagine, with the use of headgear, goggles, and sensory gloves, being able to actually feel and think you are in another place. For instance, going shopping at a mall could be done in the privacy of your own living room, by just strapping on your headgear. Another break through in the home market is video telephony. These are telephone systems that also broadcast video images. Imagine being able to communicate instantly with voice, picture, and text with a business colleague or a loved one thousands of miles away. Interactive multimedia systems promise to revolutionize education. In a complex world of constant change, where knowledge becomes obsolete every few years, education can no longer be something that one aquires during youth to serve for an entire lifetime. Rather, education must focus on instilling the ability to continue learning throughout life. Fortunately, the information-technology revolution is creating a new form of electronic, interactive education that should blossom into a lifelong learning system that allows almost anyone to learn almost anything from anywhere, at anytime. The key technology in future education is interactive multimedia. The purpose of multimedia in education as in so many other multimedia applications, is to: enhance the transfer of information, encourage participation, stimulate the senses and enhance information retention. Multimedia uses a powerful combination of earlier technologies that constitutes an extraordinary advance in the capability of machines to assist the educational process. Interactive multimedia combines computer hardware, software, and peripheral equipment to provide a rich mixture of text, graphics, sound, animation, full-motion video, data, and other information. Although multimedia has been technically feasible for many years, only recently has it become a major focus for commercial development. Interactive multimedia systems can serve a variety of purposes but their great power resides in highly sophisticated software that employs scientifically based educational methods to guide the student through a path of instruction individually tailored to suit the special needs of each person. As instruction progresses and intelligent systems are used, the system learns about the student†s strengths and weaknesses and then uses this knowledge to make the learning experience fit the need of that particular student. Interactive multimedia has several key advantages. First, students receive training when and where they need it. An instructor does not have to be present, so students can select the time best suited to their personal schedules. Second, students can adjourn training at any point in the lesson and return to it later. Third, the training is highly effective because it is based on the most powerful principles of individualized learning. Students find the program interesting, so they stick with it. Retention of the material learned is excellent. Fourth, the same videodisk equipment can be used to support a variety of training paths. Last, both the training and the testing are objectively and efficiently measured and tracked. Educational systems of this type, offered by IBM under the product labeled Ultimedia, engage students in an interactive learning experience that mixes color movie, bold graphics, music, voice narration, and text; for instance, the program Columbus allows students to relive the great navigator†s voyages and explore the New World as it looked when Columbus first saw it. The ability to control the learning experience makes the student an active rather than a passive learner. Other common systems include Sim City, Carmen San Diego, and a variety of popular multimedia games created by Broderbound Softwarek, one of the biggest companies in this new field. Rather than old drill and kill forms of computerized instruction that bore students, this new entertaining form of education is far more effective precisely because kids get totally immersed in an exciting experience. Classroom computers with multimedia capabilities seem to have sky-rocketed in every faucet of the education arena. From pre-schoolers to college students, learning adapting to this multimedia craze was not hard to do. Teachers and Professors alike share in this technology to plan out their curricular schedules and school calendar. Most will agree that classroom computers seem to have a positive effect on students of the 90†³s. As schools and universities become more technology driven, there will be an even bigger plea for more multimedia enhancements. The 1980†³s witnessed the introduction and widespread use of personal computers at all levels of schooling. During the decade the number of computers used in U.S. elementary and secondary schools increased from under 100,000 to over 2.5 million. A majority of students now use computers and computer software sometime during the school-year, either to learn about computers or as a tool for learning other subjects. By the end of the decade, the typical school had 1 computer per 20 students, a ration that computer educators feel is still not high enough to affect classroom learning as much as books and classroom conversion do.

Thursday, January 2, 2020

Marijuana Use And Abuse Of Marijuana Essay - 1787 Words

Introduction Marijuana is a common drug that is derived from the plant cannabis and has been around for centuries. Many individuals in society argue that cannabis can be used for medicinal purposes thus, many researchers believe it is important to begin studying the effects that cannabis will have on people. While this drug has been deemed to have had both beneficial and detrimental side effects, many individuals are still wary as to what this drug may bring forth in terms of future medical discoveries, as well as other issues associated with it. Therefore, findings and new developments of medications for various types of diseases are being studied very closely in hopes of finding something that may create a huge impact in the world of medicine. So, studies over marijuana for medicinal use are becoming prevalent and with each new study, there arises a new question as to whether marijuana will have a positive or negative impact for certain medical conditions in patients. Likewise, the question of whether recreational use and abuse of marijuana can negatively impact communities also comes in to play. This paper serves to review the use of marijuana for medicinal purposes in its advantages, disadvantages, and whether recreational use may affect the idea of it becoming legalized in more states. Advantages of Marijuana The use of marijuana has been studied for various medical issues. Many of these studies have shown that there are benefits for many patients when they are usingShow MoreRelatedDrug Use And Abuse Of Marijuana1299 Words   |  6 Pagesresulted in the use of illegal substances. In today’s society there are people who would say that the use of marijuana is a result of bad parenting, while others claim that it is due to their surroundings. Regardless of one’s point of view, the use of marijuana has been going on for some time now and is not only a problem in our generation but back during the 1900’s to 1950’s as well. During the 1900’s there were a lot of things going on and some people were doing what was in, Marijuana. According toRead MoreDrug Abuse : Act Of Marijuana Use2019 Words   |  9 Pages Drug Abuse Implications in Reference to Marijuana use Drug abuse is too much consumption of drugs which results in problematic consequences as a result of the excessive consumption. The issue of drug abuse has presented major controversies as to whether or not is detrimental to health and should not be used or whether people have the absolute right to do whatever they may please with their lives so long as nobody else is being affected. The abuse of drugs has not only disastrous consequencesRead MoreEssay Recreational Marijuana Should NOT Be Legal1698 Words   |  7 Pagesthat regarded marijuana in America required farmers to grow hemp in the year 1619 for clothing, rope, and other materials, but â€Å"as early as 1840, doctors recognized the medical applications of marijuana, and the drug was freely sold in pharmacies for over a century.† (Rich and Stingl). In 1937, the use and possession of marijuana was made illegal, but â€Å"before 1937 marijuana was freely bought, sold, grown, and used.†(Rich and Stingl). In 1970 the congress decided to classify marijuana as a scheduleRead MoreThe Negatives Effects of Marijuana on Teenager880 Words   |  4 PagesThe Negatives Effects of Marijuana on Teenager What is Marijuana? The marijuana affects the brain development on teenager. Also affect the function at school, work, and social life of the teenagers. The marijuana increases the risk of mental health issues. The sadistic show that the used of marijuana increase every years. Marijuana affects the teenager and also their families. According to National Institute of Drug Abuse, Marijuana is a greenish-gray mixture of the dried, shredded leaves, stemsRead MoreThe Cons Of Marijuana And Marijuana1449 Words   |  6 PagesEmma Biggs/Regalia Political Studies 22 October 2014 The Cons of Cannabis Although it is a highly common defense that marijuana is not addictive, it in fact is. Many regular smokers find themselves ridden with very similar withdrawal symptoms of a tobacco addict (Marijuana Addiction Symptoms and Effects). Around 9% of people who use find themselves dependent on marijuana (Is Marijuana Addictive?). That may not seem like much, but that is almost 1 in every 10 people hooked on a drug that is supposedlyRead MoreSubstance Abuse Isn t Adequately Addressed1090 Words   |  5 Pages Substance abuse isn t adequately addressed. One of the substantial drug uses is marijuana. It is also known as cannabis, hemp, dope, or weed. Marijuana is used for beneficial reasons and harmful reasons. Most cannabis users are addicted to it, but it primarily needs to be used for medical purposes. Although mounting new evidence confirms the healing qualities of marijuana, much opposition still exists preventing it from people who need it the most. The use of marijuana has been around for thousandsRead MoreThe Legalization Of Medical Marijuana1314 Words   |  6 PagesMarijuana is the most frequently abused illegal substance worldwide. Not only is there no legitimate medical use, it has been tied to physical, mental, and emotional damages. â€Å"Marijuana refers to the dried leaves, flowers, stems, and seeds from the hemp plant Cannabis sativa, which contains the psychoactive (mind-altering) chemical delta-9-tetrahydrocannabinol (THC), as well as other related compounds† (National Institute on Drug Abuse). There are many supporters of the legalization of medical marijuanaRead MoreMarijuana is a Social Problem Essay example976 Words   |  4 PagesMarijuana is a Social Problem Marijuana is the second most popular drug after alcohol in the country today. So many people smoke marijuana that the numbers alone seem to legitimize and condone its presence in peoples lives. Yet, even in moderation marijuana is not safe. Somehow this information had not filtered down to people who think they are smoking a fairly innocuous drug. Our society perpetuates the myths about pot being a fun, harmless, recreational drug. These myths feed into peoplesRead MoreMedical Marijuana Should Be Legal Essay1156 Words   |  5 Pagescannabis plant is most commonly referred to as marijuana. The United States views marijuana as an illegal substance within its borders. This law seems simple, but a huge curveball has been thrown the government’s way: medical marijuana. Numerous clinical trials and studies are beginning to show a more benevolent side to the â€Å"drug† previously thought to produce nothing more than invalids. The federal government should legalize the use o f medical marijuana because it does not inflict the harm criticsRead MoreMarijuana Laws Restrict The Growth And Use Of Marijuana1513 Words   |  7 PagesMarijuana is â€Å" the dried leaves and female flowers of the hemp plant, used in cigarette form as [a] narcotic or hallucinogen.†(â€Å"Marijuana†) In the 17th century, marijuana production was encouraged and supported by U.S. legislation. Later, â€Å"during the 19th century,[marijuana] use became a fad in France and also, to some extent, in the U.S.†(â€Å" Marijuana Timeline†). During the 1920’s and 1930’s, the drug raised fears linked with illegal immigrants and criminal activity. (â€Å"Marijuana Timeline†). Then